If you want to talk about open world video games, it's clear that there is much to focus on. I am sure that most will agree with the notion that there is a tremendous degree of freedom to take into consideration, but there should be enough to see and do to make it worthwhile. These aspects should be focused on by those who pride themselves on being game designers. Open worlds can be made well, provided this list of 3 methods is taken into consideration.
One of the first components of an open world video game, in my view, is creativity. Players want to know that they can get lost in a big world and that it is open for them to play around with. There are many examples to note but I feel like the best has to be "Minecraft," which is one of the most popular video games today. Given its simplistic approach in tandem with almost limitless freedom, there's no doubt that it can serve as a model for open world game developers to make note of.
The open world element shouldn't feel repetitive, either. "Fallout 3," for example, grants the player a massive post-apocalyptic terrain to explore. There are many hazards, as well as numerous enemies, to account for, meaning that caution is better exercised in some areas more than others. Nonetheless, it never feels like the world itself is bland. If anything, it makes the player wonder what, exactly, they will be in store for as they venture on.
More than anything else, it seems, imagination should play a role in the creation of open worlds. You want to make sure that you can create something that can be described as "special," in comparison to what is already out on the market. Yes, it can be argued that everything has been created already, so it's not like everyone will bring an entirely new idea to the table. However, when established concepts are treated to new spins, it can prove to be just as effective.
With the highest level of quality intact, there's no doubt that open world video games can open up an entirely new realm. It's easy to see that the gaming industry has expanded in the past number of years, so the idea of more open worlds isn't out of the question. In fact, they can be used to create more interactive experiences that can only be described as rewarding. When these are created well, it's easy to see that stronger possibilities can rise to the surface.
One of the first components of an open world video game, in my view, is creativity. Players want to know that they can get lost in a big world and that it is open for them to play around with. There are many examples to note but I feel like the best has to be "Minecraft," which is one of the most popular video games today. Given its simplistic approach in tandem with almost limitless freedom, there's no doubt that it can serve as a model for open world game developers to make note of.
The open world element shouldn't feel repetitive, either. "Fallout 3," for example, grants the player a massive post-apocalyptic terrain to explore. There are many hazards, as well as numerous enemies, to account for, meaning that caution is better exercised in some areas more than others. Nonetheless, it never feels like the world itself is bland. If anything, it makes the player wonder what, exactly, they will be in store for as they venture on.
More than anything else, it seems, imagination should play a role in the creation of open worlds. You want to make sure that you can create something that can be described as "special," in comparison to what is already out on the market. Yes, it can be argued that everything has been created already, so it's not like everyone will bring an entirely new idea to the table. However, when established concepts are treated to new spins, it can prove to be just as effective.
With the highest level of quality intact, there's no doubt that open world video games can open up an entirely new realm. It's easy to see that the gaming industry has expanded in the past number of years, so the idea of more open worlds isn't out of the question. In fact, they can be used to create more interactive experiences that can only be described as rewarding. When these are created well, it's easy to see that stronger possibilities can rise to the surface.
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